Marvel's Spider Man is perhaps the best example of this, with the game featuring pretty much every one of New York's most notable landmarks. Updated April 16, 2021, by Thomas Bowen: Video game developers have been including real world locations in their titles for years now. Including an observatory, a familiar sign, and a famous mountain these are fifteen Grand Theft Auto V locations that are based on real-life. In some cases, locations in Grand Theft Auto V are a near-replica. Their appearances are similar to the real thing to a great extent. RELATED: 10 Games Like Grand Theft Auto V You Need To Play The extent to which real-world locations were utilized in Grand Theft Auto V, however, is more than we could hope for. Like previous Grand Theft Auto games, Grand Theft Auto V contains locations that are based on real-world places. The Definitive Edition is available on Xbox One, Xbox Series, PS4, PS5, Switch, and PC via Rockstar Launcher now and will get a physical release on consoles on December 20.One of the best-selling games of all time is filled with intricacies that surpass our expectations. It’s a shame Vice City isn’t available via a subscription service, but maybe we’ll see that change over time. Those who just want to see how the new version stacks up should check out San Andreas via Xbox Game Pass or GTA III via PlayStation Now. The Definitive Edition of the trilogy is a mixed bag and if the modern-day Series X could just play the original Xbox versions, that would probably be the best overall way to enjoy them on modern hardware – but that isn’t likely to ever happen in an official capacity. The soundtracks have been altered a bit, but the radio chatter is fully intact and the OSTs still remain fairly true to the originals. The overall design of that version has held up well. Those who have the original Xbox trilogy or the GTA III/Vice City double pack may be in the real catbird seat because those play largely fine on the Xbox 360 and especially with III and VC, have the original soundtracks fully intact alongside better controls than the PS2 originals and far better graphics as well. With a more modern control scheme for everything, this collection offers up the best-playing versions available. Having spent a few hours between three different versions of GTA III in the Definitive Edition, and it captures a lot of what made the original so great. All consoles have frame drops during night time scenes with a lot of headlights on, and feature animation skipping at points during cutscenes – especially when someone runs and they can just teleport slightly and have missing animation frames. There is a loss of detail in odd ways on the Switch – like the opening with a blown-up camera showing up clearly on PS5 and PS4, while it just looks like a chunk of car-shaped metal with no visible color on the Switch. The “GTA V-like” controls amount to aiming with the left trigger, shooting with the right and a left bumper weapon wheel – but the shooting and combat is still fairly janky. Gyro is fine on Switch, but not a real game-changer for aiming since it’s still so rooted in the original games. Gyro aiming should be possible on the PS4 and PS5 since both controllers support it, but aren’t implemented at launch. The Switch version has a slightly darker overall look than the PS4 and PS5 versions, but has the benefit of gyro aiming – which is the main reason I bought that version alongside the portability.
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